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 And So It Begins...

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Joseph




Posts : 19
Join date : 2008-11-13

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PostSubject: And So It Begins...   And So It Begins... EmptySun Nov 30, 2008 5:35 pm

The Official Alagaesia Discussion Thread!
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Elf Ethan




Posts : 17
Join date : 2008-11-14

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PostSubject: Re: And So It Begins...   And So It Begins... EmptySun Nov 30, 2008 9:58 pm

one thing for mappers.

great job and do it well Razz

thats so cool map
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Muffin

Muffin


Posts : 5
Join date : 2008-11-13

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PostSubject: Re: And So It Begins...   And So It Begins... EmptyMon Dec 01, 2008 2:02 am

The map looks really nice ppl! Good job to Beven and Emma and to all others! Cant wait for the real server to come out! Razz What I did notice is that You may have mapped too much between the cities... It has taken like 1-2hr TRYING to find the main city... And because there are two ways to choose from, if you choose the wrong way you may be stuck traveling fighting monsters for a surplus of time that may be very valuable depending on what your up to. Now that may just be me but I'm trying to give constructive criticism on a map that don't have many problems physically. (although it does have some bugs) but otherwise great! :p
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Joseph




Posts : 19
Join date : 2008-11-13

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PostSubject: Re: And So It Begins...   And So It Begins... EmptyMon Dec 01, 2008 2:08 am

I think Muffin touched on a very important subject there. While the mapping was done nicely, I've found that there will be a quite a bit amount of fighting in between cities. The map is detailed, but it may be a little bit too complex for gameplay. I mean, 70% of the players of popular OTs like them because they're convenient. They can easily find good hunting spots, and it don't involve a lot of traveling. Just something to look into.
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Emma
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Emma


Posts : 44
Join date : 2008-11-12
Age : 31
Location : VanCity

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PostSubject: Re: And So It Begins...   And So It Begins... EmptyMon Dec 01, 2008 9:23 am

Yes, we will make it easier to make it through the spine, but length wise it will stay the way it is.
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http://www.alagaesiarpg.ucoz.com
Elf Ethan




Posts : 17
Join date : 2008-11-14

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PostSubject: Re: And So It Begins...   And So It Begins... EmptyTue Dec 02, 2008 3:50 am

i think this way of hiden spot and stuff are great.

the big of the spine is to but i think once you been in the big city once you can travel a bout or something. (maybe dragon trip)

so moving from village and city will be easier after you found the city.

that's my opinion not have to be
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Beven

Beven


Posts : 15
Join date : 2008-11-12
Age : 34
Location : Norman, OK / Chicago IL

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PostSubject: Re: And So It Begins...   And So It Begins... EmptyTue Dec 02, 2008 10:36 pm

woah woah woah, spine should definatly not be chnged, its not even that that hard to get through... well it kinda is xD but that's the point
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